The StoredItem is stored in the player in the following locations: equipment, inventory, and toolbar
Any custom data assigned to this item.
The matching database name for this item.
Flag this item as uncraftable. Just in case it has a shared base.
Specify an icon to override the default base item icon with.
A generic way to flag an item to be equipped. Equipped can mean anything in the code base; it's up to the user to define its equip usage.
A new name to associate with this item.
This is completely optional, and uses the base item name by default
The amount of this item the player has.
Where this item should be displayed in a toolbar, equipment bar, or inventory bar.
The weight calculated for this item.
The version of this item it is based upon.