AthenaShared.interfaces.blip.Blip ​
Used when passing a blip from server-side to client-side.
Interface
Blip
Properties ​
category ​
• Optional
category: number
Another identifier field for the blip. 1 = No Text on blip or Distance 2 = Text on blip 3 = No text, just distance 7 = Other players %name% (%distance%) 10 = Property 11 = Occupied property 12+ No Text on blip or distance
Defined in ​
color ​
• color: number
The color of this
Defined in ​
identifier ​
• Optional
identifier: string
An identifier for the blip.
Defined in ​
pos ​
• pos: IVector3
The 3D position of the blip on the map.
Defined in ​
scale ​
• scale: number
The scale of this blip.
Defined in ​
shortRange ​
• shortRange: boolean
Set this to true if you don't want it on the map all of the time.
Defined in ​
sprite ​
• sprite: number
The blip appearance which is known as a 'sprite'. Do not use 1
as it can have side effects. https://docs.fivem.net/docs/game-references/blips/
Defined in ​
text ​
• text: string
The text / name of this blip. Can be whatever.
Defined in ​
uid ​
• Optional
uid: string
Another identifier field for the blip.