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Athena.systems.job.objective.DefaultCriteriaOptions

server/systems/job/objective.DefaultCriteriaOptions

Properties

FAIL_ON_JOB_VEHICLE_DESTROY

Optional FAIL_ON_JOB_VEHICLE_DESTROY: boolean

This job fails when the objective vehicle is destroyed.

Defined in

server/systems/job/objective.ts:52


IN_JOB_VEHICLE

Optional IN_JOB_VEHICLE: boolean

This objective can only in a job vehicle

Defined in

server/systems/job/objective.ts:44


IN_VEHICLE

Optional IN_VEHICLE: boolean

This objective can only be completed in any vehicle.

Defined in

server/systems/job/objective.ts:36


JOB_VEHICLE_NEARBY

Optional JOB_VEHICLE_NEARBY: boolean

The job vehicle must be nearby to complete this objective.

Defined in

server/systems/job/objective.ts:60


NO_DYING

Optional NO_DYING: boolean

This objective cannot be completed if the player has died.

Defined in

server/systems/job/objective.ts:28


NO_VEHICLE

Optional NO_VEHICLE: boolean

This objective cannot be completed in a vehicle.

Defined in

server/systems/job/objective.ts:12


NO_WEAPON

Optional NO_WEAPON: boolean

This objective cannot be completed with a weapon in-hand.

Defined in

server/systems/job/objective.ts:20


VEHICLE_ENGINE_OFF

Optional VEHICLE_ENGINE_OFF: boolean

The vehicle engine must be off to complete this objective.

Defined in

server/systems/job/objective.ts:68

Created by Stuyk | Est. 2020