Athena.systems.job.objective.DefaultCriteriaOptions ​
server/systems/job/objective.DefaultCriteriaOptions
Properties ​
FAIL_ON_JOB_VEHICLE_DESTROY ​
• Optional
FAIL_ON_JOB_VEHICLE_DESTROY: boolean
This job fails when the objective vehicle is destroyed.
Defined in ​
server/systems/job/objective.ts:52
IN_JOB_VEHICLE ​
• Optional
IN_JOB_VEHICLE: boolean
This objective can only in a job vehicle
Defined in ​
server/systems/job/objective.ts:44
IN_VEHICLE ​
• Optional
IN_VEHICLE: boolean
This objective can only be completed in any vehicle.
Defined in ​
server/systems/job/objective.ts:36
JOB_VEHICLE_NEARBY ​
• Optional
JOB_VEHICLE_NEARBY: boolean
The job vehicle must be nearby to complete this objective.
Defined in ​
server/systems/job/objective.ts:60
NO_DYING ​
• Optional
NO_DYING: boolean
This objective cannot be completed if the player has died.
Defined in ​
server/systems/job/objective.ts:28
NO_VEHICLE ​
• Optional
NO_VEHICLE: boolean
This objective cannot be completed in a vehicle.
Defined in ​
server/systems/job/objective.ts:12
NO_WEAPON ​
• Optional
NO_WEAPON: boolean
This objective cannot be completed with a weapon in-hand.
Defined in ​
server/systems/job/objective.ts:20
VEHICLE_ENGINE_OFF ​
• Optional
VEHICLE_ENGINE_OFF: boolean
The vehicle engine must be off to complete this objective.