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Athena.systems.job.objective.DefaultCriteriaOptions ​

server/systems/job/objective.DefaultCriteriaOptions

Properties ​

FAIL_ON_JOB_VEHICLE_DESTROY ​

• Optional FAIL_ON_JOB_VEHICLE_DESTROY: boolean

This job fails when the objective vehicle is destroyed.

Defined in ​

server/systems/job/objective.ts:52


IN_JOB_VEHICLE ​

• Optional IN_JOB_VEHICLE: boolean

This objective can only in a job vehicle

Defined in ​

server/systems/job/objective.ts:44


IN_VEHICLE ​

• Optional IN_VEHICLE: boolean

This objective can only be completed in any vehicle.

Defined in ​

server/systems/job/objective.ts:36


JOB_VEHICLE_NEARBY ​

• Optional JOB_VEHICLE_NEARBY: boolean

The job vehicle must be nearby to complete this objective.

Defined in ​

server/systems/job/objective.ts:60


NO_DYING ​

• Optional NO_DYING: boolean

This objective cannot be completed if the player has died.

Defined in ​

server/systems/job/objective.ts:28


NO_VEHICLE ​

• Optional NO_VEHICLE: boolean

This objective cannot be completed in a vehicle.

Defined in ​

server/systems/job/objective.ts:12


NO_WEAPON ​

• Optional NO_WEAPON: boolean

This objective cannot be completed with a weapon in-hand.

Defined in ​

server/systems/job/objective.ts:20


VEHICLE_ENGINE_OFF ​

• Optional VEHICLE_ENGINE_OFF: boolean

The vehicle engine must be off to complete this objective.

Defined in ​

server/systems/job/objective.ts:68

Created by Stuyk | Est. 2020