AthenaClient.interface.hotkeys.KeyBindRestrictions ​
client/interface/hotkeys.KeyBindRestrictions
Properties ​
isAiming ​
• Optional
isAiming: boolean
Player must be aiming a weapon of some sort to trigger this key bind.
Defined in ​
client/interface/hotkeys.ts:37
isOnFoot ​
• Optional
isOnFoot: boolean
Player must be out of a vehicle to use this key bind.
Defined in ​
isSwimming ​
• Optional
isSwimming: boolean
Player must be swimming to be able to trigger this key bind.
Defined in ​
client/interface/hotkeys.ts:45
isVehicle ​
• Optional
isVehicle: boolean
Player must be in any vehicle to use this key bind. Accessible by anyone in the vehicle.
Defined in ​
client/interface/hotkeys.ts:15
isVehicleDriver ​
• Optional
isVehicleDriver: boolean
Player must be the driver of the vehicle.
Defined in ​
client/interface/hotkeys.ts:29
isVehiclePassenger ​
• Optional
isVehiclePassenger: boolean
Player must be in a vehicle as a passenger. Not the driver.
Defined in ​
client/interface/hotkeys.ts:22
vehicleModels ​
• Optional
vehicleModels: number
[]
Create an array of vehicle model hashes that this key bind only works under. Example: [alt.hash('infernus'), alt.hash('police2')]
Defined in ​
client/interface/hotkeys.ts:53
weaponModels ​
• Optional
weaponModels: number
[]
Create an array of weapon model hashes that this key bind only works under. Example: [alt.hash('w_ar_advancedrifle')]