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AthenaClient.interface.hotkeys.KeyBindRestrictions

client/interface/hotkeys.KeyBindRestrictions

Properties

isAiming

Optional isAiming: boolean

Player must be aiming a weapon of some sort to trigger this key bind.

Defined in

client/interface/hotkeys.ts:37


isOnFoot

Optional isOnFoot: boolean

Player must be out of a vehicle to use this key bind.

Defined in

client/interface/hotkeys.ts:7


isSwimming

Optional isSwimming: boolean

Player must be swimming to be able to trigger this key bind.

Defined in

client/interface/hotkeys.ts:45


isVehicle

Optional isVehicle: boolean

Player must be in any vehicle to use this key bind. Accessible by anyone in the vehicle.

Defined in

client/interface/hotkeys.ts:15


isVehicleDriver

Optional isVehicleDriver: boolean

Player must be the driver of the vehicle.

Defined in

client/interface/hotkeys.ts:29


isVehiclePassenger

Optional isVehiclePassenger: boolean

Player must be in a vehicle as a passenger. Not the driver.

Defined in

client/interface/hotkeys.ts:22


vehicleModels

Optional vehicleModels: number[]

Create an array of vehicle model hashes that this key bind only works under. Example: [alt.hash('infernus'), alt.hash('police2')]

Defined in

client/interface/hotkeys.ts:53


weaponModels

Optional weaponModels: number[]

Create an array of weapon model hashes that this key bind only works under. Example: [alt.hash('w_ar_advancedrifle')]

Defined in

client/interface/hotkeys.ts:62

Created by Stuyk | Est. 2020